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  1. struct CRegisteredCorona
  2. {
  3.     RwV3d m_vPos;
  4.     DWORD m_dwId;
  5.     void *m_pTexture;
  6.     float m_fSize;
  7.     float m_fAngle;
  8.     float m_fFarClip;
  9.     float m_fNearClip;
  10.     float m_fHeightAboveGround;
  11.     float m_fFadeSpeed;
  12.     RwRGBA m_sColor;
  13.     BYTE m_bFadeState;
  14.     BYTE m_bRegisteredThisFrame;
  15.     BYTE m_bFlare;
  16.     BYTE m_bUsesReflection;
  17.     BYTE m_bFlags1; /*
                        0x01 CHECK_OBSTACLES
                        0x02 OFF_SCREEN
                        */
  18.     BYTE m_bJustCreated;
  19.     BYTE m_bFlags2; /*
                        0x01 ONLY_AT_LONG_DISTANCE
                        0x02 ONLY_FROM_BELOW
                        0x04 REFLECTION_DELAY
                        0x08 DRAW_WITH_WHITE_CORE
                        0x10 IS_ATTACHED_TO_VEHICLE
                        */
  20.     BYTE __padding;
  21.     void *m_pAttachedTo;
  22. };




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